The House Dreams Along With Them Press Kit

Factsheet

Official Game Title

The House Dreams Along With Them

Developer

Jeffrey Nordin

Release Date/Window

Fall 2026

Genre

Horror, Puzzle, Adventure

Platforms

Steam

Number of Players

Single Player

Release Regions

Worldwide

Website

https://www.thehousedreamsalongwiththem.com/

Features

  • Control breathing and blinking

  • Bring dream rooms into reality

  • Deduction and observation based hint system

  • Highly interactive environment

  • Dark ambient OST from guest musician

  • Deep lore in a connected universe

Elevator Pitch

“What if Blue Prince had existential horror instead of RNG?”

The House Dreams Along With Them is a first person puzzle adventure with an emphasis on interactivity: pick up, tap, click, throw, twist, tinker, and intuit puzzle solutions while dreaming in the different rooms of a strange house.

The game taps into the uneasy feeling of being somewhere that you’re not supposed to be. Fears of isolation, home invasion, darkness, drowning, megalophobia, claustrophobia, spiders, imprisonment, dissociative fugue states, and existential ennui become more prominent as the player delves deeper into the house’s mysteries, with each discovery heading towards the enigmatic “reification of night”.

The House Dreams Along With Them tells a tale of sublime cosmic horror with themes of recursion, metafiction, reality and dreams, identity, and empathy for things that appear monstrous.

Control Breathing and Blinking

The House Dreams Along With Them lets players manually control their breathing and blinking in-game.

  • Hold your breath at any time at the cost of rising panic

  • Hyperventilate to wake yourself up from a dream

  • Manually close your eyes to squint at an object or close them completely if you prefer not seeing what is in front of you

Dreams Become Reality

In the house are many empty rooms. Dreaming inside these rooms leads to a self-contained lucid dream of what the room once was and could be again. Solving the puzzle makes the dream real in the house in a process called reification.

  • Sleep on special rusted objects to enter a dream of that room

  • Solving the lucid dream makes the dream real in the house

  • Each successfully reified room advances the in-game time one hour closer to nightfall

The Deduction System: Hints for All Skill Levels

As the player explores the house and the lucid dreams within, they will automatically record observations, intuitions, and pieces of knowledge.

  • Observations of the environment are reminders of what the player has seen

  • Intuitions are hints that are initially blurred out so players can choose when to read them

  • Deduction system allows players of all puzzle skill levels to make progress

Tactile and Interactive Environment

Player curiosity is encouraged as almost everything in the house can be interacted with, clicked on, tapped, twisted, thrown, exploded, or picked up. Each time a new room is dreamed into the house, new interactive elements are introduced.

  • Play an upright piano or program a drum machine

  • Set the clock or tune the radio

  • Light the fireplace and throw something into it!

Foreboding Atmosphere with Guest Musician

Exploration is punctuated by atmospheric drones, industrial hums, and dark ambient music tracks inspired by the works of Akira Yamaoka (composer for Silent Hill). Two pieces of music in the game's soundtrack are contributed by KIRA, the creator of the indie horror adventure game, Lost In Vivo.

  • Dark ambient soundscapes complement each dream realm

  • Jaunty jingles, trip hop, and pulsing electronica heighten special moments

  • Additional music provided by guest musician KIRA

Deep Lore in a Shared Universe

The truth of what is happening in the mysterious house is a plot told obliquely through hints scattered throughout the game. The story is tied into the Caranthos Mori continuity, a shared universe that includes the video game The Logomancer, and the novel The Aspect of Separation.

  • The plot of the game is delivered through scattered messages

  • Expansive lore for player curious enough to draw deeper connections

  • Part of the Caranthos Mori continuity of games and stories


Logo and Title Art Assets

Google Drive Link for Art Assets

Screenshot Assets

Google Drive Link for Screenshots